InstantMesh setup on Kaggle and export to Blender

Learn to set up InstantMesh on Kaggle, generate a textured 3D mesh from an image, and download the OBJ, material and texture for Blender.

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This tutorial, uploaded on April 26, 2024, demonstrates InstantMesh through a Kaggle notebook. The supplied metadata identifies a modified InstantMesh fork whose UI also saves the texture; it gives no version number. The setup reflects that upload date.

The walkthrough starts by copying the notebook and enabling a GPU and internet access. The first code cell installs the app, and the next starts its web UI. After a local URL appears in the notebook output, the presenter follows a remote link to open the interface in a browser. The speaker also says a PC with a powerful GPU can run the app locally, but the tutorial demonstrates Kaggle rather than a local installation and specifies no GPU model or memory requirement.

Users can choose a sample image or upload their own. The example uses a robotic cat image, then generates a mesh. The presenter suggests changing the seed for variation and naming the output folder so results are easier to find. The reported generation time is five minutes for this example, not a general performance guarantee.

The UI provides a rotating video preview and a draggable 3D view. The walkthrough locates the results in the outputs folder and downloads an OBJ mesh with its material and texture for import into Blender or another 3D editor. It ends by deleting generated files through the notebook's file browser to make later outputs easier to locate.